Tuesday, February 11, 2014

February 9th; a sober, but fun, Game day.

by Al Butler

Kurt gets the low down from Mike.

This past Sunday we had another game session which went on for several hours and included all of the usual highs and lows of our get-togethers, sans alcohol that is “yeah I know”. Anyway it was a pretty “epic” day as you’ll see further on, and if you missed it I can only encourage you to show up next time and join in the fun.

We arrived around noon at Dirigo Hobbies in Gray, and after the pleasantries of “hey how you been? and how you doing?” were completed we got down business and began setting up a game of Toxic City Mall. This game is not easy by any stretch of the imagination, what with zombies that splatter you with toxic blood upon dying, and you starting out with a frying pan as a weapon. It tends to get a bit intense, but after the board was down, markers and tokens placed and much discussion of the new rules we were ready to give it a go. Kurt and his son Therin had never played any of the Zombicide games before so we took some extra time to educate them on the basics of actions, how to shoot, move etc.

While thus engaged, the owner of the store, Doug, came over and asked if would try out a piece of plexi-glass over the board tiles to see how we liked it. He has a plan for this, but more on that another time. The glass didn’t work so well as we had pushed two 6 ft. long tables against each other and the board tiles were resting right in the middle where the tables came together. This caused tiles to shift every time one of us moved the table. I think if we had a solid playing surface to start from, the glass would work really well. Also my OCD is a bit strong at times so I may have just been over analyzing it.

Layout after a few moves.

The scenario chosen, tasked the survivors with finding some other lost humans on the map represented by tokens. They then had to exit the board by driving off in either one or two of the cars available. The tricky part was there were a lot of tokens to grab and we didn’t know which ones were going to be the ones needed until we got them. Also there were four toxic walkers just waiting for us which did not give us a lot of options right out of the gate.

Tuna got some nice pistols right at the beginning and as everyone else searched the rooms in the first section they all ended up with a decent ranged and melee weapon. All that is except myself who found bottled water, rice, and of course a few undead. But with frying pan in hand I was undaunted by the fearful odds before us. (Sorry that’s the kind of thing that runs through my mind when playing).

The first few spawns were rather tame and with a bit of teamwork our survivors managed to get out of the starting area relatively unscathed. But then due to Tuna’s rather terrible shuffling ability we all of a sudden had loads of toxic zombies marching our way. Kurt found a chainsaw and really went to town on clearing out all the regular zombie groups until they took him down. Coming back as a Zombivor (yeah that’s so cool) he tanked us through enough so we could pick up two more tokens one of which was a survivor. Sadly our maniacal husky wielding hero succumbed to a large party of toxics and he was eliminated from the game. As Kurt is a decent sort, generally, we gave him the rescued survivor to play so he could keep going. Therin got to drive a Pimpmobile and run over a whole slew of ugly Zombies as well as blast his fair share with a shotgun. How many 10 year olds can say they did that?

Yeah we need that car all the toxics are covering.

Anyway, the last few tokens were in a large building on the far side of the board. By now the spawns were coming out at red experience level and we had to try and get to a safe door and try to “funnel” the marching masses of zombies, and pray we picked up the last tokens quick. As it turns out at this point I was the only one who could open doors so our whole team lost a turn waiting for my slow ass to catch up to them. Finally I wander up and kick in the door. The building consisted of ten rooms, which meant we had to flip a zombie spawn card for each of those rooms. As all of the zombie minis were pretty much on the board already this would mean a lot of extra moves for the bad guys. Mike had done the math and though he thought we could die it was our only shot. Card after card the horde came closer and closer and just when we thought we were goners the spawning was over and we could breathe a sigh of relief. Just one though, because the very next turn everyone was crushed beneath a tidal wave of stinking rotten flesh. Four plus hours in and we all wiped.

Awesome Deck Building game!

Tired and worn out Kurt and his son went home, and Tuna begged off as well. Mike and I decided to stick around and play a game of Marvel Legendary, after a sandwich that is. Legendary is a deck building game set in the Marvel comic book universe where you try to defeat masterminds and their minions. I like the game overall, but the Mastermind and scheme we picked for this match was really tough. The Dark City expansion cards which I included in the set really changed the dynamic of play. Harder but more engaging overall. We ended up losing horribly, and decided to call it a night.

Though we lost both games, we still had a lot of fun, and I cannot wait to set these titles up again with my friends and guild mates hopefully this up coming Sunday.

Cheers
AL

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