Tuesday, September 17, 2013

Whirlwind? More like a gentle breeze


The continuation of the wheat saga...

It turns out the Splig, a lieutenant of the Overlord, used the wheat to gain additional health. The Heroes now had a tougher task ahead of them. Splig, the Fat Goblin, was torturing prisoners, looking for someone in particular. He was then planning to kidnap him. The heroes were faced with cave spiders, then fire demons, before battling Splig and his gobin minions directly.

Early on, luck conspired against the heroes. Splig found the man he was looking for on the very first try. So before the heroes had barely moved (they spent a turn recovering from last week's challenge), Splig was already on the way out.

The Fat Goblin himself


If only they could quickly take out some other enemies, Splig would still have to run straight into them to get out.

If only they had some sort of attack that could take out multiple enemies at once.

Oh wait! They did.

Grisban the Thirsty possesses a giant axe of huge damage and a move called Whirlwind. His attack hits every adjacent enemy. With so few enemies down, the hallway was packed full of them.

How could this crazy drunkard ever miss?


Grisban charged a group of a goblin and three fire demons! Result: Miss.

Later on, Grisban is in position again. Whirlwind. Miss.

Grisban, the small red dwarf hoping to kill something. Anything.


Again, as the heroes are desperate with so many enemies repeatedly knocking them down, Grisban goes for another big kill. He can't miss three times in a row right? Yes he can. Miss

Descent dice with the dreaded white miss X on the blue die.


Finally, as the fight has left Grisban behind, he has one last chance to take out the three remaining goblins that are causing the other heroes so much trouble. Whirlwind. Nope. Miss.

The last stand as the heroes block the way out.


But against all odds, the game still came down to the final turn. The heroes have four rolls of the dice to do nine damage to Splig. If they don't kill him now, he runs out with his prize. Three rolls later, two health left. It all came down to one roll. 

Watch to see what happened:

A great feature of the game Descent is the balance. After two weeks of playing, everything came down to the last roll. And after that, the winner only received a small reward. Over the course of the campaign (which will likely take us in 2014), no side ever gains a huge advantage over the other!

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